If you do make the right ones, everyone lives, and you get a happy ending. It's existence makes those choices unnecessary go through all of ME2 making choices, and if you don't make the right ones, a lot of your crew end up dead.
Mass effect 3 ending choices free#
It's essentially an ass-pull that cops out of forcing the player to make a hard decision based on free will (Control) or the validity of synthetic life (Destroy). Neither your decision at the end of ME2 (re: the collector base), nor any of the "finish the fight" with the Reapers buildup from ME1 plays into making Synthesis possible. This part is a bit personal, but Synthesis (green) is only available with the highest EMS and Readiness and is essentially the "golden" ending for the game, but it uses none of the setup from the previous games. However, in the original version of the ending, the EMS and Galactic Readiness score required for the best cutscenes necessitated playing some of the multiplayer. (Saving the Geth doesn't result in Geth fleets appearing the cutscenes, curing (or not) the Genophage doesn't change the amount of Krogan in the final push, etc).Īdditionally, specific members of the dev team (I forget whom) explicitly promised that the new multiplayer mode would have no effect on single player game. Finally, all of your choices up to the ME3 ending only boil down to points toward an "Effective Military Strength" score and have no direct effect on the dialogue or visuals of the ending cutscenes. Also, Javik (the Prothean Squadmate) brought a bunch of insight (and retcons) into the Protheans (the progenitor aliens behind many of the mysteries in the series), but he was paid day-1 DLC. Only one of those DLCs was free (the Extended Cut). Before the Citadel, Extended Cut, and Leviathan DLCs were made, you got no real closure with your squadmates, no real info on the state of the galaxy after the endings, and no real insight into the origin of the Reapers. You had red (Destory), blue (Control), and green (Synthesis). You get the Normandy crew and then Buzz Aldrin talking to a kid which almost frames the whole saga as a tall tale or The big thing was how the bulk of the original version of the ending's cutscenes only differed visually in the color of the energy wave emitted by the Crucible. It's a mystery as to what fate you've just consigned to the universe. I think, as well, the consequences of your choice are not displayed.
![mass effect 3 ending choices mass effect 3 ending choices](https://static0.gamerantimages.com/wordpress/wp-content/uploads/Mass-Effect-3-New-Krogan-Ending.jpg)
And the biblical overtones are very well done. I'd argue that's the way you write large trilogies unless you have every point set in stone before production's even begun. Nothing hugely branching or spectacularly different. Ultimately, people were upset by the trilogy boiling down to three choices.
![mass effect 3 ending choices mass effect 3 ending choices](https://gamingbolt.com/wp-content/uploads/2012/03/mass-effect-dlc.png)
Throughout 3 you are trying to get all the races together to battle The Reapers who are close to God or at least harbingers of God's will.
![mass effect 3 ending choices mass effect 3 ending choices](https://cdn3.whatculture.com/images/2016/02/S2jiE3OC-600x338.jpg)
In actuality, your decisions have big consequences but remain within the scope of a single game, rather than the trilogy. The vitriol stemmed from your choices from the other games not having huge impacts.